A union between the physical and digital world with an incredible interactive climbing wall six meters high. Participants in pairs could choose their dueling robot and game setting with six different options of characters and set designs: energy, fire, ice, stone, metal and forest.
ABOUT PROJECT
During the climb players would get real time feedback on how many meters of height and points. The game Clash of Giants debut was in Shopping Curitiba and later it was part of Telecine’s arena in CCXP.
PROJECT FEATURED
BEHANCE | Featured in the Game Design Gallery
Game: Clash of Giants
— Client: Shopping Curitiba
Executive Production: Chroma Garden Creative and Technical Direction: Ronam Bonfim Technical Production: Ricardo Signorini and Shawendy Ceschin 3D Art: André Bales and Aureo de La Cruz Character Animation: André Bales Game Design: Aline Kubrak, André Bales, Fernando Salmon and Ronam Bonfim Programming: Fernando Salmon Design: Nicholas Pierre and Ronam Bonfim Project Management: Aline Kubrak Commercial Direction: Shawendy Ceschin Equipments: Big Apple Scenography: Views Produções Artísticas Curitiba and São Paulo — Brazil